Procedural World Generation
8 min readRecently, I wanted to learn to make generators that are able to create some small seamless worlds for a game. Long time ago I would think: how on earth people do that? Here's what I came up with now...
Recently, I wanted to learn to make generators that are able to create some small seamless worlds for a game. Long time ago I would think: how on earth people do that? Here's what I came up with now...
In this article I'll cover some in-depth benchmarks of what I built and play around it a bit.
I recently started developing a game, while not using any huge game engines like Unity of Unreal Engine, nor even smaller ones like Heaps or PhaserJS or Cocos2D game frameworks. Here's what I came up with…