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Procedural World Generation

 May 14, 2021 8 min read

Recently, I wanted to learn to make generators that are able to create some small seamless worlds for a game. Long time ago I would think: how on earth people do that? Here's what I came up with now...

Making Custom Game Engine

 Mar 27, 2021 11 min read

In this article I'll cover some in-depth benchmarks of what I built and play around it a bit.

Beginning Game Development with TypeScript and ECS

 Mar 25, 2021 10 min read

I recently started developing a game, while not using any huge game engines like Unity of Unreal Engine, nor even smaller ones like Heaps or PhaserJS or Cocos2D game frameworks. Here's what I came up with…

Jerry Green